Star Trek: Quantum Filament: Will you save the crew from certain doom?

Star Trek: Quantum Filament escape room in Las Vegas is recruiting civilian engineers to contain an antimatter breech in an effort to save the U.S.S. Discovery starship. And you’ve got one hour to do it.

Star Trek: Quantum Filament
Photos by Escapology

Escapology escape rooms have proven a major hit, and its branch in Las Vegas, Nevada, aims straight for sci-fi fans with their latest Trekkie-inspired game, which opened in September, 2021.

The Premise:

As with all escape rooms, participants have one hour to solve a series of codes, clues, puzzles, and challenges within a locked room. Complete your mission before time runs out and you win. Fail and a theme-appropriate “disaster” ensues.

Star Trek: Quantum Filament storyline:

You and your group have been recruited as civilian engineers to perform a routine inspection on the U.S.S. Discovery, a Federation Starfleet Crossfield-class starship. It was state-of-the-art back in the 23rd century; now it and the technology that runs it are museum-worthy.

Your team has been brought on board to make updates that will bring the ship’s ancient tech up to 32nd century standards.

Star Trek escape room

Where it all goes wrong:

It wouldn’t be a challenge if something didn’t go wrong, and in this case, it’s catastrophic. The starship has collided with a quantum filament (an “astrophysical phenomenon”), which has damaged the hull and rendered the power systems nearly useless.

Even worse, there has been a polarity shift in the antimatter containment system, and the ship and all its crew are doomed if the containment field drops below 15 percent.

Worse than that, the crew is trapped behind emergency bulkheads, and you and your team are stuck in a turbolift.

Star Trek: Quantum Filament deck

Your mission, now that you’ve accepted it:

You’ve got exactly 60 minutes to find a way out of the turbolift, reestablish communications with senior crew members, repair the antimatter containment field, and do it all with technology that is centuries out of date.

Successful? You’re heroes! Still trying when the buzzer goes off? Make sure that doesn’t happen, because “failure is not an option.”

All Escapology escape games are private; participants will take on the challenge with their group only (between 2-8 people), with the help of a Game Master who can provide hints from outside the room.

Participants should arrive 15 minutes prior to their game time. The experience has no age limit, but is best for youngsters who are old enough to work as a team and participate in somewhat complex challenges (ideally ages 12 and up).

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